CudaLife
CudaLife uses either OpenGL textures or PBOs in CUDAto run Tim Conway's Game of Life on the GPU.
By ping-ponging 2 buffers back and forth on the GPU, all
device-host transfers are elided resulting in speed of up to
a billion cells per second on a GTX 285.
Downloads:
Source: | cudalife-src-r77.tar.gz | 121k |
CudaLife is written in C++ using Glut and CUDA.