RiftRay
Shadertoy interface for Oculus Rift
Immerse yourself in the worlds of Shadertoy!
Designed for the original Oculus Rift DK-1 through CV-1. Features UI panes for live parameter adjustment, dynamic render target resolution, vertical FOV scaling for fast frame rates, and XBox controller support. Presented at @party 2014 in MIT's Stata Center.
Links: Github, Blog Writeup
Atoms
Interactive digital art installation
Using Kinect to track users in space and high-performance fluid simulation on the GPU, this piece lets you swirl your arms to create vortices in space. These vortices blow pieces of your avatar around, which are constantly sloughing off your video feed. Your shattered remains persist on the floor indefinitely, leaving pieces of yourself behind long after you have gone.
Links: Website
Snowfall
OpenGL Geometry Shader Demo
This demo uses OpenGL geometry shaders(as an extension) in conjunction with instancing to render thousands of uniquely shaped snowflakes constructed on the GPU. Depth-of-field effect is added per-pixel, with a blur depending on the depth buffer value.
When this demo was written, geometry shaders were still new and largely experimental. Since that time, new tessellation shader stages and a new Mesh Geometry Pipeline have been introduced, rendering this implementation out-of-date(but still pretty).
Links: Website
Jouleplating
Flexible, minimal game engine in LuaJIT
Game and visualization engine implemented entirely in Luajit. Adapted for use in several
programming applications including VR, demo productions, presentations, and a libretro
core
running smoothly on Raspberry Pi and other SBCs. Scenes are composable and can be
included in other scenes for quick prototyping.
Links:
Bitbucket,
Design Blog
lr-jouleplating
LuaJIT game engine wrapped in a libretro core
The Libretro API allows many different game engines to smoothly connect to a common frontend. By wrapping the function calling interface of Jouleplating in the Libretro framework, OpenGL code can be easily ported to systems like RetroPie.
The core runs well on Raspberry Pi as well as other handheld SBCs such as the RK3266,
and is a very viable
high-performance, low-code game development framework for any platform which supports
OpenGL.
Links: Bitbucket
Cratered
Demo Production
Demo production for 2018's @party, a
creative coding party and
competition. Won first prize in the freestyle compo.
It uses OpenGL compute shaders to deform the surface of the @party moon with each
arriving demo
meteor.
Links:
Bitbucket,
Pouet,
Blog
Writeup,
Foguete
Cardboard Waves
Animated Art
Cardboard Waves is an animated multimedia art piece implemented entirely in GLSL using
SDF modeling techniques popularized by iq,
of whom I am a proud supporter on Patreon.
It was a featured shader on the front page of the wonderful Shadertoy.com.
Links:
Shadertoy